Move with control
Walk carefully for narrow roofs and ice. Hold RUN when speed or a longer jump is needed. Slow down again before precise landings.
Preparing the rooftop route…
The North Peak Adventures™ Presents
Cross the village rooftops, recover the Frostmire Orb, and return it to the Crystal Pillar before the creature closes in.
The Ice Caverns contain a magical creature that may be frightening to some children.
Walk carefully for narrow roofs and ice. Hold RUN when speed or a longer jump is needed. Slow down again before precise landings.
Use JUMP for gaps and low attacks. Use SLIDE for low tunnels, high attacks, and slippery escapes.
Knock on the correct gables. Each friend lends Merryfin a reward that helps later in the journey.
Merryfin begins with five Sparks. Retry tags can protect a retry without losing one. Losing all five restarts the full journey.
Reach the Frostmire Orb, carry it back to the main cavern, and restore it to the Crystal Pillar.
Keyboard, mouse, clickable keypad, touch, and gamepad can work together. Choose a right-handed, left-handed, or comfort layout.
Choose the keys that feel easiest. Keyboard and mouse buttons work together. You can change this before any chapter or from the pause menu.
One continuous story through North Peak. Completed stages may be replayed, including the Rooftop Run to recover missed friend rewards.