Merryfin and the Ice Caverns Creature

Preparing the rooftop route…

North Peak™ story adventure

The North Peak Adventures™ Presents

Merryfin and the
Ice Caverns Creature

Cross the village rooftops, recover the Frostmire Orb, and return it to the Crystal Pillar before the creature closes in.

Before Entering the Caverns

The Ice Caverns contain a magical creature that may be frightening to some children.

How to Play

Move with control

Walk carefully for narrow roofs and ice. Hold RUN when speed or a longer jump is needed. Slow down again before precise landings.

Jump and slide

Use JUMP for gaps and low attacks. Use SLIDE for low tunnels, high attacks, and slippery escapes.

Find Merryfin’s friends

Knock on the correct gables. Each friend lends Merryfin a reward that helps later in the journey.

Protect five Sparks

Merryfin begins with five Sparks. Retry tags can protect a retry without losing one. Losing all five restarts the full journey.

Recover the Orb

Reach the Frostmire Orb, carry it back to the main cavern, and restore it to the Crystal Pillar.

Control options

Keyboard, mouse, clickable keypad, touch, and gamepad can work together. Choose a right-handed, left-handed, or comfort layout.

Settings & Controls

Control Preset

Choose the keys that feel easiest. Keyboard and mouse buttons work together. You can change this before any chapter or from the pause menu.

Adventure

The Journey to the Frostmire Orb

One continuous story through North Peak. Completed stages may be replayed, including the Rooftop Run to recover missed friend rewards.

StageObjective
Spark Power